May 30, 2006, 10:17 PM // 22:17
|
#41
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Quote:
Originally Posted by Shoitaan
That is keystone signet right?
|
Yep with Mantra of Inscription to recharge Keystone signet. It has its own utility but ppl dont really use it. (Lack of popularity)
|
|
|
May 30, 2006, 10:29 PM // 22:29
|
#42
|
Academy Page
Join Date: Jan 2006
Guild: The Imperial Allegiance
Profession: Me/
|
Wow Thanks Avarre. I tried out the bonder, but I seem to have some trouble. How many bonds do you usually have? I put up 7 bonds and 2 essence bonds. Maybe I should limit enchants to 7? Cause I never have enough energy to cast Shield Guardian/Prot Spirit.
And the funny thing is, I seem to hit Ether Signet, then while Im casting it, I get 1 energy from Essence Bond, and then Ether Signet doesnt work.
And then I lose half of my bonds
EDIT: In your pic, looks like you have just casted Balth Spirit, Life Bond, Shield Guardian, AND Prot Spirit... How does your energy keep up!??!
Also, why bring Rebirth? Wouldnt that screw up all of your bonds?
Last edited by Mystic Memory; May 30, 2006 at 10:31 PM // 22:31..
|
|
|
May 30, 2006, 10:32 PM // 22:32
|
#43
|
Lion's Arch Merchant
Join Date: Mar 2006
Guild: Numurian Vanguard
Profession: Me/R
|
nice I love mes Woot me
|
|
|
May 30, 2006, 10:34 PM // 22:34
|
#44
|
Lion's Arch Merchant
Join Date: Mar 2006
Guild: Numurian Vanguard
Profession: Me/R
|
I wonder that looked hard, but was it as hard as Urgoz Warren
|
|
|
May 30, 2006, 10:59 PM // 22:59
|
#45
|
Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
|
Quote:
Originally Posted by Mystic Memory
Wow Thanks Avarre. I tried out the bonder, but I seem to have some trouble. How many bonds do you usually have? I put up 7 bonds and 2 essence bonds. Maybe I should limit enchants to 7? Cause I never have enough energy to cast Shield Guardian/Prot Spirit.
And the funny thing is, I seem to hit Ether Signet, then while Im casting it, I get 1 energy from Essence Bond, and then Ether Signet doesnt work.
And then I lose half of my bonds
EDIT: In your pic, looks like you have just casted Balth Spirit, Life Bond, Shield Guardian, AND Prot Spirit... How does your energy keep up!??!
Also, why bring Rebirth? Wouldnt that screw up all of your bonds?
|
Rebirth isn't for a midgame res, it is for a "we just got nearly wiped... run for the hills" occurance.
As for Ether Signet, don't use it when you are borderling the energy barrier for it, us it when your at almost 0, or half way below the quota, this way even if the bond kicks in you will be fine and not waste the signet.
|
|
|
May 30, 2006, 11:46 PM // 23:46
|
#46
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Quote:
Originally Posted by Mystic Memory
EDIT: In your pic, looks like you have just casted Balth Spirit, Life Bond, Shield Guardian, AND Prot Spirit... How does your energy keep up!??!
|
Sounds to me like you've never played a bonder
You use Balthazaars Spirit on yourself, ignore Essence, its useless. Then everytime damage is redirected you gain 1 energy, even if the damage is 0. Out of battles thats obviously no help at all but in battles it gives you plenty.
For a non-monk bonder build, it does seem pretty flawless.
How do you set your points out Avarre? 12 Protection and 16 inspiration w/ left overs to Fast Casting? Since i don't see fast casting been all that useful.
Would it be possible to switch out Rebirth since i can't remember many situations the bonder survives, normally its there death that kills the rest of the team. Not sure what for, maybe Inspired Hex/Enchantment. Possibly even Spirit of Failure (specially if you have anyone in the team with blind, which i'd imagine you would). Would leave you free to spam PS and SG all you like.
Edit, actually i think i just got what you meant in the quote. Its Keystone Signet. Deactivates all non-signet skills for x seconds. They're still recharging.
|
|
|
May 31, 2006, 12:06 AM // 00:06
|
#47
|
Academy Page
Join Date: Jan 2006
Guild: The Imperial Allegiance
Profession: Me/
|
Quote:
As for Ether Signet, don't use it when you are borderling the energy barrier for it, us it when your at almost 0, or half way below the quota, this way even if the bond kicks in you will be fine and not waste the signet.
|
Dont know why I didnt think of that... thanks!
Quote:
Sounds to me like you've never played a bonder
You use Balthazaars Spirit on yourself, ignore Essence, its useless. Then everytime damage is redirected you gain 1 energy, even if the damage is 0. Out of battles thats obviously no help at all but in battles it gives you plenty.
|
OMFG THANKS SO MUCH!!! Lawl I know i probably look like a noob now. My excuse is that I never play anything but a mesmer
Wow cant believe I never thought of that... Thanks for enlightening me and bringing me out of my hole of stupidity
|
|
|
May 31, 2006, 12:17 AM // 00:17
|
#48
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Question: If I go out of The Deep, can I return whenever I want or I must take another run for it?
|
|
|
May 31, 2006, 12:20 AM // 00:20
|
#49
|
Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
|
Quote:
Originally Posted by Francis Demeules
Question: If I go out of The Deep, can I return whenever I want or I must take another run for it?
|
You need to be re-escorted to the Deep; its a psuedo-outpost...
|
|
|
May 31, 2006, 12:26 AM // 00:26
|
#50
|
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
|
Quote:
Originally Posted by Francis Demeules
Yep with Mantra of Inscription to recharge Keystone signet. It has its own utility but ppl dont really use it. (Lack of popularity)
|
For the record:
Mantra of recall: 19 net energy / 20 seconds
Keystone+ inscriptions ->Ether: 21 net energy / 15 seconds
Keystone is the most powerful energy management with mesmer skills, statistically. Although you also have to keep up stance, its negligible. Downside it you can only use signet when you're low and if you use it and energy goes up, you lose alot of energy. Also it takes more slots, but allows the use of +enchant mods easily.
I also had a bipper to help out if things got mis-timed
|
|
|
May 31, 2006, 12:35 AM // 00:35
|
#51
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Bleh for the exit,
Oh well, At least I havent go out for now but I tested for my first time 2-3 minutes ago to see how it was.
TheDeep.jpg
Little bit suicide but I still here
Last edited by Francis Demeules; May 31, 2006 at 12:38 AM // 00:38..
|
|
|
May 31, 2006, 12:49 AM // 00:49
|
#52
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Quote:
Originally Posted by Avarre
For the record:
Mantra of recall: 19 net energy / 20 seconds
Keystone+ inscriptions ->Ether: 21 net energy / 15 seconds
Keystone is the most powerful energy management with mesmer skills, statistically. Although you also have to keep up stance, its negligible. Downside it you can only use signet when you're low and if you use it and energy goes up, you lose alot of energy. Also it takes more slots, but allows the use of +enchant mods easily.
I also had a bipper to help out if things got mis-timed
|
Psh, n00b as for the explanation... i got lost half way Could you answer the second half of my post though
|
|
|
May 31, 2006, 01:55 AM // 01:55
|
#53
|
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
|
Quote:
Would it be possible to switch out Rebirth since i can't remember many situations the bonder survives, normally its there death that kills the rest of the team. Not sure what for, maybe Inspired Hex/Enchantment. Possibly even Spirit of Failure (specially if you have anyone in the team with blind, which i'd imagine you would). Would leave you free to spam PS and SG all you like.
|
Inspired hex... there aren't that many hexes in the area and if any do get put on, I want those removed by SHATTER damnit!
Uh... we didn't have that much blind at all. We will if we run a more organized run, using a trapper though. Spirit, especially with +5, could be a good choice... personally I would use powerdrain but there isn't enough to drain in some places
Next run I might switch, as I said, to use Aegis, guardian etc... as bonds are of only minor use... you don't want to bond the guy tanking Kanaxai. Bond damage is before prot, so every hit -> 80~ damage to you. Probably will still try to use keystone simply because it's awesome.
|
|
|
May 31, 2006, 02:37 AM // 02:37
|
#54
|
Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
|
Thanks to Factions my lovely mes is now about to cross the 1 million xp barrier, only 350xp to go
If I'm on when you are doing one of these runs I'd love to join you.
|
|
|
May 31, 2006, 03:59 AM // 03:59
|
#55
|
Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
|
Shatter ftw! Do we have a map with all possible spawn rotations on it? Or is it by experience only so far? (Still patiently awaits factions collectors edition in oklahoma...)
|
|
|
May 31, 2006, 04:14 AM // 04:14
|
#56
|
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
|
Experience only so far. Though considering the popups etc are always the same place, it's a very easy area to learn.
|
|
|
May 31, 2006, 04:20 AM // 04:20
|
#57
|
Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
|
Similar to fow where they are always the same or similar to uw where they are mostly the same with only certain mob variations?
|
|
|
May 31, 2006, 04:23 AM // 04:23
|
#58
|
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
|
From the parts I've seen, on the vast majority the same. Some packs wander around, but I haven't noticed much difference in mob presence etc.
|
|
|
May 31, 2006, 04:30 AM // 04:30
|
#59
|
Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
|
In the Deep I've noticed 0 difference in popup spawns or other monster spawns at all. I'm sure you could create a detailed map with moster types and have it be the same every single time you go. There are a couple of "patrol" groups, but they always follow the same path, I can't off the top of my head remember any major mob variations.
|
|
|
May 31, 2006, 02:30 PM // 14:30
|
#60
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Quote:
Originally Posted by Avarre
Inspired hex... there aren't that many hexes in the area and if any do get put on, I want those removed by SHATTER damnit!
Uh... we didn't have that much blind at all. We will if we run a more organized run, using a trapper though. Spirit, especially with +5, could be a good choice... personally I would use powerdrain but there isn't enough to drain in some places
Next run I might switch, as I said, to use Aegis, guardian etc... as bonds are of only minor use... you don't want to bond the guy tanking Kanaxai. Bond damage is before prot, so every hit -> 80~ damage to you. Probably will still try to use keystone simply because it's awesome.
|
Doh, stupid me, forgot about Shatter Hex! I was expecting you to have a Glimmering Mark mesmer actually. When we did Abaddons that time i was using MoR and Power Drain, of course with the Mursaat Eles around almost every corner there was no lack of things to Drain with ease. You could always use Leech Signet? Since it would also recharge from Keystone you'd be able to use it fairly often for 0 cost, and interrupt the odd skill if you needed for nothing.
Gotta love been a bonder Kanaxai sound like Abyssal... I'll never forget the ~130 damage i took through a bond because the moronic wammo was wearing LA armour in FoW!
You missed a question, how did you set your stats out?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:10 PM // 23:10.
|